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@@ -2448,8 +2448,10 @@ missing or a vault's credentials expired. This finds that before a job does.</p>
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<p><code>status</code> is <code>ok</code>, <code>degraded</code> (an optional dependency is missing) or <code>failing</code> (a required one
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is). Player binaries are not checked: a headless server never has one and it plays nothing.
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Each check is <code>ok</code>, <code>warn</code> or <code>fail</code>. Check ids are the binary names, <code>cdm</code>,
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<code>vault:<name></code> (the vault's configured <code>name</code>, so two vaults of the same type stay apart), and
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<code>proxies</code>.</p>
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<code>vault:<name></code> (the vault's configured <code>name</code>, so two vaults of the same type stay apart),
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<code>bad_keys</code> and <code>proxies</code>. <code>bad_keys</code> warns when the vaults hold no <code>SQLite</code> entry, because only
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that backend stores the flag for a content key a remote client proved wrong; without it the
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server serves the same bad pair again.</p>
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<p>The server caches the result for 30 seconds and keeps every probe shallow: a vault answers one
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lookup that should miss, and no probe allocates anything. A failing probe's <code>detail</code> has the
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vault's password or token masked. This is a panel, not a liveness probe - do not poll it faster
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